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Enchantement


Enchantment is a mechanism that allows the enhancement of tools, weapons, and armors with a variety of “enchantments” which improve existing capabilities of an item or bestow new abilities and uses. An enchanted item shows a special animation to indicate it’s enchanted.

Enchantment Materials

NameIconUsage
Enchantment TableEnchantment TableUsed to enchant items.
BookshelfBookshelfEach bookshelf (up to 15) increases the level of enchantments given by the enchantment table.
Lapis LazuliLapis LazuliNecessary to power the enchantment table.
AnvilAnvilAllows combining enchanted items (tools, armors, weapons, etc.), adding enchantments from books, or repairing an enchanted item while preserving its enchantments.
GrindstoneGrindstoneRemoves all non-curse enchantments from an item, giving back some experience, and optionally repairing an item without experience.
Enchanted BookEnchanted BookCan be combined with another item using an anvil to add specific enchantments to the item.

Methods of Enchantment

Enchantment Table

The most common way to enchant an item in Survival mode is to use an enchantment table. In exchange for experience and lapis-lazuli, an unenchanted item will randomly receive one or more enchantments. “Treasure” enchantments cannot be obtained this way.

This method does not allow for enchanting shears, flint and steel, carrots on a stick, shields, and elytras.

Mechanics

To enchant an item using an enchantment table, the player must place this item in the left slot of the table’s interface and place 1 to 3 units of lapis-lazuli in the right slot to unlock the three lines of enchantments, knowing that the top line corresponds to the minimum enchantment level and the bottom one to the maximum level. The right part of the interface then displays up to three proposals symbolized by glyphs in Standard Galactic Alphabet, unrelated to the enchantment. Hovering over one of the table’s proposals displays the name of an enchantment that might be found on the item. The list of possible enchantments is not reset until an item is enchanted. In multiplayer, each player must enchant an item to update their own list of enchantments.

The player, if they have enough experience and lapis-lazuli, can click on one of the three lines and retrieve the enchanted item. Each proposal impregnates the item with a random set of enchantments that depend on the number of experience levels required. The experience levels acquired during the game thus serve to unlock the enchantments. However, the actual number of levels subtracted from the player is the same as the number of lapis-lazuli units required, i.e., between 1 and 3. For example, if the third line proposes an enchantment at level 30, the player must have at least 30 levels, but it will actually cost only 3 levels and 3 units of lapis-lazuli.

The number of experience levels required influences the quantity, type, and level of enchantments applied to the item, a higher experience level generally allowing to obtain more enchantments and/or higher level enchantments. However, there is a significant random factor, meaning that enchanting at level 30 (the maximum) does not guarantee obtaining multiple enchantments or even obtaining the maximum level of the enchantments – an enchantment at level 30 might still only bring Sharpness II or III, for example.

Surrounding the enchantment table with bookshelves increases the maximum enchantment level. Thus, with a maximum of 15 bookshelves, level 30 is unlocked.

Enchanting a book produces an enchanted book, which does nothing by itself but “records” its enchantments for later application to another item via an anvil.

Anvil

Anvils allow combining the enchantments of two items of the same type, sacrificing one and repairing the other. Furthermore, an anvil allows transferring the enchantment from an enchanted book onto an item. This process also requires experience.

This method allows placing enchantments on items where they would not normally be available, or even increasing the maximum level of enchantments.

Recovering Enchanted Items

It is possible to recover enchanted items or enchanted books by fishing, buying them from a villager in exchange for emeralds, retrieving the equipment sometimes dropped by a zombie, a skeleton, or a zombified piglin, or finding them in chests, particularly in the End cities.

Other Methods

Other methods, not available in Survival mode, allow enchanting items or obtaining enchanted items:

Disenchantment

The only way to disenchant items is to use a grindstone. The operation removes enchantments that are not “Curse” enchantments and gives back experience based on the level and value of the enchantments.

Summary of Enchantments

EnchantmentEnglish NameSummaryTreasureMax Level
Sweeping EdgeSweeping EdgeIncreases the damage of sweeping attack dealt to nearby targets.NoIII
Aqua AffinityAqua AffinityEliminates the mining slowdown under water.NoI
Depth StriderDepth StriderIncreases movement speed underwater.NoIII
Soul SpeedSoul SpeedIncreases movement speed on soul sand blocks.YesIII
RespirationRespirationIncreases underwater breathing duration.NoIII
LureLureIncreases the fish bite rate on the hook.NoIII
Fire AspectFire AspectSets the target on fire.NoII
LootingLootingIncreases the loot that creatures drop upon death.NoIII
ChannelingChannelingStrikes lightning on the creature or player targeted.NoI
Luck of the SeaLuck of the SeaIncreases the chance of obtaining treasures and reduces the chance of obtaining trash while fishing.NoIII
Quick ChargeQuick ChargeIncreases the reloading speed of the crossbow.NoIII
SmiteSmiteIncreases the damage dealt to undead creatures.NoV
Feather FallingFeather FallingReduces the damage received from falls.NoIV
EfficiencyEfficiencyIncreases mining speed.NoV
ImpalingImpalingIncreases the damage dealt to aquatic creatures (except drowned).NoV
ThornsThornsInflicts damage to attackers.NoIII
CleavingCleavingIncreases the damage dealt to enemies and increases the likelihood of disabling shields.UnknownIII
FlameFlameSets the target on fire.NoI
Bane of ArthropodsBane of ArthropodsIncreases the damage dealt to spiders, silverfish, and endermites.NoV
FortuneFortuneIncreases the resources obtained by mining.NoIII
PunchPunchIncreases the knockback of the target when hit by an arrow.YesII
Swift SneakSwift SneakIncreases the player’s movement speed while crouching.NoIII
RiptideRiptideLaunching the trident underwater accelerates the player.NoIII
InfinityInfinityAllows shooting arrows without consuming them.NoI
LoyaltyLoyaltyAllows the trident to return to the player once thrown.NoIII
Curse of BindingCurse of BindingThe player can no longer remove the piece of armor.YesI
Curse of VanishingCurse of VanishingDestroys the item upon the player’s death.YesI
PiercingPiercingAllows the crossbow to pierce through several entities with an arrow.NoIV
ProtectionProtectionReduces the damage received.NoIV
Blast ProtectionBlast ProtectionReduces the damage received from explosions.NoIV
Fire ProtectionFire ProtectionReduces the damage received from fire.NoIV
Projectile ProtectionProjectile ProtectionReduces the damage received from projectiles.NoIV
PowerPowerIncreases the damage dealt by arrows.NoV
MendingMendingRepairs the item using the experience orbs collected.YesI
KnockbackKnockbackIncreases the knockback (applies to all tools except bows).NoII
Frost WalkerFrost WalkerAllows walking on water by instantly freezing it underfoot.YesII
UnbreakingUnbreakingIncreases the durability of the item.NoIII
MultishotMultishotAllows the crossbow to shoot 3 arrows at once, while consuming only one.NoI
Silk TouchSilk TouchAllows obtaining blocks normally non-recoverable.NoI
SharpnessSharpnessIncreases the damage dealt.NoV

All this information was retrieved from the official Minecraft Wiki.